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Let your light so shine before men, that they may see your good works and glorify your Father in heaven.

Kickball

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Use the basic rules of softball and baseball: four bases to run, three chances to kick the ball and three outs to an inning.

The pitcher rolls the ball to the kicker. Bouncing, other than the little bounces that you get when the ball rolls over grass, is not allowed. If the ball rolls over home plate and is not kicked, that is a strike. If the ball is kicked but goes foul, that is a strike.

The fielder can catch the ball and tag the runner, or step on the base, or throw the ball at the runner to make the out. The ball should not be thrown at the runner’s head. If the ball is thrown at the runner and misses, the runner may advance only one additional base. A kicked ball that is caught in the air is an out.

The team that is in the field should space themselves out according to the numbers of players. They will, of course, move in for the smaller players and out for the stronger players.

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Capture The Flag

7-1-2015 3;56;50 PMThe group is divided into two teams. Each team has its own territory with a boundary designated between the two. Each team must also designate a spot to serve as a jail (such as a tree). Decide on the size of the designated safety zone around the flag, and where to place each team’s flag. Once placed, the flags cannot be moved, although they can be guarded. Those guarding their own flag may not enter the safety zone around the flag unless in pursuit of an opposing team member.

Once the flag is placed, team members are assigned to guard their own flag or to enter enemy territory to try to capture the other team’s flag. Any player in enemy territory can be caught (by tagging them) and put in jail. Prisoners can be released by being tagged by a teammate, but only one prisoner can be rescued at a time.

A team wins the game by capturing the other team’s flag and bearing it back to their home territory. If a flag is seized but is recaptured before reaching the opponents’ territory, the flag is set up where it was recaptured. If a game must be ended before a flag is captured, the team with the most prisoners wins.

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I Wrote a Letter to My Mother… (Drop The Handkerchief)

A tisket, a tasket, A green and yellow basket, I wrote a letter to my mother, on the way I dropped it, and one of you has picked it up and put it in your pocket. Not you, not you, not you, not you …

7-1-2015 3;56;50 PM - CopyThe players stand in a circle facing inward, while another child, the “picker”, walks around the outside of the circle carrying a rag or handkerchief until finally dropping it behind one child. This child then rises, grabs the rag, and chases and tries to tag the picker. The picker tries to return to the spot where the picked child had been standing and stands in that spot. If the picker succeeds, the other child is now the new picker and the process begins again. If the child succeeds in tagging the picker, the same child may return to stand in the previous spot and the picker resumes the process.

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Nature Scavenger Hunt

One way to run a nature scavenger hunt is to hand out an egg carton and a list of the twelve following natural items to collect.

something soft

something spiky

something blue

something red

something strong

something beautiful

something fragile

something yummy

something smooth

something from an animal

something dead

something dry

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Scavenger Hunt

5-21-2015 11;03;45 AM

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Daisy in the Dell

The daisy picker walks around tapping each player in turn, saying “Daisy in the dell, I don’t pick you” until finally saying “Daisy in the dell, I do pick you.” The child that is picked chases and tries to tag the daisy picker , while the daisy picker tries to return to the empty spot. If the Daisy picker succeeds, the person that was picked is now the daisy picker and the process begins again. If the person picked succeeds in tagging the daisy picker they may return to stand in their previous spot and the daisy picker resumes the process.

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Duck, Duck, Animal!

7-1-2015 3;56;50 PM - Copy (3)A group of players stand in a circle, facing inward, while another player, “it” walks around tapping each player in turn, calling each a “duck” until finally picking someone as an animal other than a duck. “It” then chooses a t form of movement that goes along with the animal chosen (such as hopping for a rabbit or kangaroo) .

The “animal” chases and tries to tag “it” , while “it” tries to return to and stand where the “animal” had been standing. If “it” succeeds, the “animal” is now the “it” and the process begins again. If the “animal” succeeds in tagging “it”, the “animal” may return to stand in the previous spot and “it” resumes the process.

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Duck, Duck, Goose!

Duck, Duck, Goose! (1)

A group of players sit in a circle, facing inward, while another player, “it” walks around tapping each player in turn, calling each a “duck” until finally picking one to be a “Goose”. The “goose” then rises and chases and tries to tag “it” , while “it” tries to return to and sit where the “goose” had been sitting. If “it” succeeds, the “goose” is now the “it” and the process begins again. If the “goose” succeeds in tagging “it”, the “goose” may return to sit in the previous spot and “it” resumes the process.

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Duck, Duck, Goose! (2)

A group of players stand in a circle, facing inward, while another player, “it” walks around tapping each player in turn, calling each a “duck” until finally picking one to be a “Goose”.

When the “goose” is picked, “it” runs in one direction of his or her choice around the circle, while the “goose” runs in the other direction. The first person who gets to the vacant space rejoins the circle, while the other person becomes “it”.

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Separate The Candy

1 2Separate The Candy

 

Need:

A small bag of candy for each person playing. (Each bag of candy should have two pieces of five

different types of candy.)

10 small bowls (need two sets of five bowls marked with the name of the five types of candy that you are using.)

 

 

Divide the children into two teams. Give each child a bag of candy.  Line the teams into two rows. Place 2 bowls on tables a short distance from each team. At the signal the first person on each team will run to their table and put their candy into the correct bowls. They will then run back to their team. The next person on the team will run and do the same as the first person. The process is repeated until everyone on the team has had a turn. The first team to finish is the winner.

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Ping Pong Tick-Tac-Toe

1 2 3     Ping Pong Tick-Tac-Toe

Need:

18 glasses or small fish bowls.

12 ping pong balls

 

The object of the game is to bounce ping-pong balls into a grid of glasses to get a 3 in a row.

Arrange two sets of glasses in three rows of three.

Example:

X  X  X

X  X  X

X  X  X

Divide the children into two teams. Give each team 6 ping pong balls. Line the children into rows. At the signal the first person on each team will run to their table and bounce a ping pong ball into a glass. They will then run back to their team. The next person on the team will run and do the same as the first person. The process is repeated until a team gets three in a row.

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